I mean, why not? Classic elements like power-ups and golden rings were present, and while there were familiar faces almost everything else felt new. The transformation to a 3D plane set the standard for Sonic games going forward, and luckily for fans and for the criteria of my list, it was still all about going fast. Sonic Adventure 2 is similar enough to its predecessor, though this time the story takes some unexpected turns. Eggman, and Rouge on the other, offering parallel perspectives.
Perhaps most notable, however, is the revamped version of the Chao Garden from Sonic Adventure. Way before Ooblets , the blue hedgehog was harvesting and watching Chao creatures hatch, each with their own alignment towards either hero or dark directions. They all have five stat attributes and can evolve over time but also die and reincarnate for some reason?
It starts with Dr. Eggman presumably dead, Knuckles being kidnapped by a group called the Marauders, and the Chaos Emeralds compromised once more. Gameplay is as you might expect, divided into exploration and turn-based combat moments. Some special movements require certain characters to be in the party at the same time, with players also tapping the lower half of the DS rhythmically.
The debut of the series introduced a new way to experience platformers, trading careful jumps for high speed traversal. There were secrets scattered around and boss fights at the end of each level, but the game felt like a foundation for something entirely new in the genre. It marked the beginning of a race against Nintendo, competing as the mascot living in another house on the same block. Sonic CD plays similarly to the games that came before it, but areas can be altered by going to the past and changing the future.
If done correctly, this causes enemies to disappear from levels, and everything gets displayed in brighter colors. There are also good and bad endings, depending on whether or not you collect all the Time Stones.
Probably a bit over the top for the time, but impressive nonetheless. Eggman is planning to destroy the world once more and Sonic is the most capable person to stop him, again.
Sonic was of course created to market the Mega Drive and give Sega a fighting chance against Nintendo. Enter the Master System and Game Gear versions of Sonic 1 and 2, which have broadly the same themes but also are fairly unique, with different zones, bosses, and music.
Rounding out this group is one original game that plays much the same as the other two, but is unique to those platforms entirely. This plays much the same, thus filing them all together. In the nineties, there were a number of attempts by Sega of America to make a Sonic game of their own - most of them ultimately aborted, including the infamous Sonic X-Treme on Saturn. Sonic Spinball is a smart fit, though. The series was always based on pinball anyway, so a pinball adventure game makes perfect sense.
It also has ridiculously crunchy music of the kind that only really the Mega Drive could deliver. No, really. Sonic Chronicles is now mostly mocked for its music, which was completely botched in some sort of late-game swapping of music tracks that led to certain pieces of music sounding like a garbled mess, with the wrong instruments playing at the wrong times. As 3D Sonic seemed to lurch from one gimmick to another with greatly varied success, over on Nintendo DS a new breed of Sonic was emerging - a mix of the beloved 2D gameplay of the originals and the speed-focused dashing of 3D Sonic.
Only available on the DS platforms, it feels as though these games are sadly slowly being forgotten. On the other hand, this means there are twice as many of the traditional Sonic levels - the best bit of the game - thanks to Shadow the Hedgehog. SA2 makes improvements in other areas, with a more confidently presented story, multiplayer modes on certain platforms, anyway , and the definitive version of the excellent Chao Garden mini game to date.
With a remaster on the way, Sonic Colors is back in the spotlight - and it could actually deserve a little of that limelight. In many ways, Sonic Adventure sets a bit of a trend for 3D Sonic: an incredible first level that blows your socks off, followed by a game that ranges in quality but never quite hits those highs again. With that said, you have to admire Sonic Adventure for what it achieved. Sonic has lived in two different worlds - 2D and 3D - so why not bring those versions of Sonic together for one game?
The result is a brilliant romp across familiar levels in both styles - so you get a look at what a 3D Sonic version of Chemical Plant Zone looks like, and likewise for City Escape in 2D.
The fact that the very first Sonic game is so high up on this list so many years after its release speaks to its quality and also the struggles that Sonic has had matching his early outings in later releases. The first Sonic also has that rare energy where you can practically taste the potential for this franchise excitedly frothing at the edges of this first entry, constrained for budget, and hardware, and a million other reasons.
Even with those constraints, its team delivered a seminal, ground-breaking game. And that only led to the even better entries on this list The same is arguably true of its convoluted level layouts. This is the point of the list where, inevitably, some people will get mad. In the late 80s, SEGA artist Naoto Oshima had started drawing a sketch of what he believed could be the company's next big hit.
It was an anthropomorphic hedgehog named Mr. When SEGA began a competition amongst its employees to create a mascot that could rival Nintendo's Mario, Naoto knew he already had the perfect entry. The rest is history, and in , Sonic the Hedgehog was unleashed upon the world.
The mids was a rough period for Sonic. On top of that, Sonic was seeing a string of lackluster titles like Shadow the Hedgehog and the infamously bad Sonic the Hedgehog of ' Fortunately, Sonic games were performing well on handheld devices.
While consoles were seeing demand for fully 3D games, handheld games were given more leniency to remain 2D, and 2D platforming is where Sonic shines brightest. Sonic Rush followed in the footsteps of Sonic Advance. Fortunately, Sonic Advance was well-received by gamers and helped introduce Sonic to the Nintendo fanbase.
This helped solidify Sonic as a lasting figure in gaming and proved that he wouldn't fizzle out like SEGA consoles. It was praised for its intricate and colorful levels, its 3D bonus rounds, and the introduction of Tails. Many critics said it took everything that worked in the first game and added to it, creating a superior playing experience. Due to Sonic's now-raging popularity, SEGA even released an 8-bit version of Sonic the Hedgehog 2 for its older Master System since the console was still for sale and popular in many countries around the world.
The company knew they needed one thing for the launch of their new Dreamcast console: A blockbuster Sonic game. That game was Sonic Adventure and it became the Dreamcast's bestselling game.
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