Eve online should i play




















Stalled development. EVE is a massive game and will keep you busy for long while you figure out the basics. And then once you like the game and find your niche, chances are that you will see no progression for years.

So chances are that you will randomly end in a place left untouched by CCP for years, and that usually is a bad thing due to reasons past. Old EVE content can be terribly old. Also, once CCP devotes time to developing old content, it often ends wiping out the niches associated to it.

Random encounters. More specifically, your chances to enjoy EVE are depending on meeting the right strangers. Many new players meet the wrong stangers and that causes them trouble and to leave the game. EVE is a game that relies heavily on social activities, meeting people and playing together with them or against them.

As in real life and MMO genre, most people will no be worth the bother and will make your game experience worse. No land for the solo man. Tied to 2 , the parts of EVE that a solo player can enjoy are lacking compared to the multiplayer elements. Playing as an Alpha clone, you will never become a Omega player.

You better pay upfront with your wallet and invest real money in a subscription. Your only real chance is to spend money… and do it wisely. A Omega subcription is mandatory for a new palyer. No pay no win, but also no pay to win. EVE requires a mix of time, practice and money to succeed, no matter what you do. The only way to learn is to play and get lucky with your random encounters.

Many for 8, 9 or 10 years. Uberplayers are so influential that they have a voice in what the developer CCP does, both directly and indirectly. I think, originally, EVE was built around the theme of danger in space and they are sticking to that theme.

It is allowed, with very few restrictions. However, it is not really a huge blight on the game. It is like real world scamming: if you fall for it, then you sort of deserve it, and you should learn from it. It depends on how big you mean.

The big titan brawls? Not very common. Because the alliances throwing those big toys around are past that economic tipping point I mentioned.

The cost to replace almost everything is manageable, so the only real cost is the time it takes to replace those ships. CCP has not put any measures in place to control proliferation of huge capital ships. Probably not. CCP seems to be trying, but it is far too soon to evaluate the results.

The easiest way I can think of would be to delete all of the big ships. Add in some fees to make it more realistic to maintain these massive fleets, even when they are sitting around idle, and, of course, increase the cost to make them. Will there be a long term effect? None that I can think of. Some of the alliances involved might disband, meaning the players do a little dance to new groups. Assets in this game are protected.

Anything in a station can never really be taken by someone else except through betrayal. In wormhole space, destroyed structures will drop everything, which is a special case. The assets inside, which could be worth trillions and contain entire fleets of ships, will just move to another station.

Wars generate bragging rights, of course, which have value, but on an economic level? Those kind of battlegrounds reward you with honor or tokens or whatever, which you can cash in for something. CCP recently added Quantum Cores, so you can make a little money by taking out enemy stations, but I doubt it will be enough to make it worthwhile.

Space bushido? Once upon a time the space actually had value. They would fight for moons or territory so that they could get richer.

Not so much. The area of space currently being fought over, called nullsec, is actually being devalued so much economically that there is very little point in living there. Except that you can put up a flag and call it yours and build the Ferraris and Lambos to sit in the garage.

To some that matters. Some day I might. One of the leaders said that, but he was just talking out of his ass. With things called skill extractors and skill injectors, players can even reinvent themselves with a completely new character, and lose very little of their ability to play. There are no levels. You gain skill points over time, or you can buy them in the form of injectors.

There are tons of skills to learn in all different areas that effect the game. I guess max level would be having all the skills learned. Absolutely, but with caveats. Some things can only really be accomplished in groups and some goals you may set will require others to help you along the way. But, if you want to play solo, you can find a ton of content. Does your vision of success include leading a successful corporation?

You can do that. Does it include flying a titan or supercarrier, the largest kinds of ships in the game? Really, whatever your self-defined goal is, you can pursue it and make it happen. But nobody tells you what that goal should be. There are no victory conditions, no final battles. You are your own master. The user base is always growing: EVE Online has had a steady increase in players since its release date. Despite being a sort of dark horse MMO game because it deals with science fiction and is not associated with any intellectual property, it continues to grow.

EVE Online has two free expansions a year, with lots of things going on in them. You can earn a lot of money playing this game: You can sell in-game items or currencies in an online marketplace like eldorado. Eve Online has come a long way since its release. Though still far from the most popular MMO , its developers deserve credit for evolving the game and reaching new players without simultaneously destroying the hardcore PvP which makes headlines.

Have any thoughts on this?



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