She doesn't have much lane sustain early on besides her pots, meaning you want to poke her out and keep your distance. This is a hard matchup so I recommend a defensive summoner spell.
She is able to use her Shunpo to teleport to them and do damage, and this is where most of her damage comes from besides her ultimate.
Keep a freeze on her if possible, ward since she can roam easily, and keep your distance. Once she gets her cutlass, she has a huge powerspike and can kill you easily, and you don't have any hard CC to stop her ultimate. If she picks up a dagger, it reduces her E cooldown by a lot so watch out for that! However, I am a personal Comet fan and comet works just as fine here!!
LB is terrible at farming under the tower early on and will use all of her mana in order to do so, or will miss it altogether. If she does become a problem, Verdant Barrier is a great buy- or even just getting Mercs over Sorcs! She is able to hide in bushes and burst you or jump over a wall and burst you, and then go right back to her starting location, so always keep that in mind.
Mostly every LB will W and then throw her chains right at you, so quickly sidestepping means she can't jump on you much anymore. It's a pretty long chain, meaning you can flash away but still be stuck in it! She needs to use her lockdown abilities and you negating that means easy lane. The only reason she is a 2 star is because she can set up ganks well and her ultimate can be used to negate your combo, but if she has to ult herself for that, you're already winning this matchup. You are still able to cast abilities.
Since she will be right next to you, it's an easy binding and you can E and auto her too! If she doesn't have her ultimate, you can even fully combo her! The early levels you can get away with using spells and trying to auto him with your passive, but his 'combo' later on is really nasty and he does A LOT!
He can dash in, auto twice with his passive, W which gives him MS , auto twice with his passive, and then Q, auto twice. This is even more important when he has kill pressure and you think he can kill you, as you want to hold your Q until after he dashes, and if you KNOW he has flash, you need to be aware that he could flash your Q to kill you.
Dropping an E down and keeping it there for the slow so he can't catch up to you in these situations is very important! Comet is great to poke him from afar so he can't ult you, but he is very easy to kill, making elec appealing too. I usually take TP personally because I'm good at keeping my distance and he pushes hard, meaning you don't want to lose a lot along the way, but barrier is just as good.
Not having this item makes you too vulnerable. I normally buy it after my mana item but ill delay it if I feel I don't need it until later. He won't be able to push as hard without his voidlings IF it's possible, try to hit the voidlings, minions, AND malzahar!!
Her binding can mean life or death, and she can follow it up with her ultimate that slows and stuns you. Cleanse negates a lot of this. Especially if the Morgana tries to W you instead of the minions, take advantage of that. This is where it gets more tricky. She not only can negate the damage you try to inflict on her, but she will also be immune to CC until the shield is broken or it goes away after a short duration.
Try to bait her into using it- it has a long cooldown at lower levels! Once you do that, you are able to harass her more freely for a short while. From then on, always watch when she uses it and then try to make a move while you know it's on cooldown. At level 6, either have the mentality that she will have her shield and you need to burst through that too, or if you know it's on cooldown, go ham and burst her. Only get these if you feel you will need it though, as cleanse normally does its job.
If you feel confident, TP is just as good. It requires her to get close in order to hit enemies and she does have a gap period of leaping into the air before going down, meaning you have plenty of time to flash out of it if needed.
Do remember that she does get a shield! She will normally try to W first to get movement speed and be invisible so you can't really see her and her ultimate won't show while she's invisible for that split second, so watch out she doesn't trick you! But as Lux, unless you're caught out by some type of CC, you should NOT be close enough for her to ult you unless maybe she has say a Lulu speed her up and she flashes onto you or something , so you should not be getting hit by this, especially in teamfights.
If you are, watch your positioning. If she is disguised as Lee Sin, the clone will be Lee Sin. You want to make sure she doesn't trick you into using your combo on the clone!
It's usually noticeable though, as the clone runs fast right at you! He can't do anything unless he gets close to you and his Q can hit you, but it isn't enough! Apply pressure early so he can't go to farm early and get him really far behind! Her Q changes colour based on what element she chooses from either the grass, river, or terrain. Knowing which colour and what each does is important!! Green makes her invisible as long as she doesnt attack for 3. Knowing these to know how to stay passive or what her next move is is important.
Her usual combo is blue Q into red Q, since the blue one will root you, and then the red one does a ton of damage while you can't move. This is her main source of poke damage so not letting her get this off on you is important.
Also do remember that her ultimate works on rivers as well! Remember to hold your Q for right after she dashes, as you don't want your most important spell to miss or else you are very vulnerable! Teleport if you're confident, otherwise barrier to soak the damage when she tries to ult combo you is key. Watch where her ball is- if it's not near her, she won't have enough time to shield herself before your E hits. It has a bigger range than you think!
If you get hit by her ultimate, you might be in serious trouble. Flashing it is a good idea so you don't get caught out. Watch how the player uses the ball, and predict how well the Orianna is. If you analyze this, you can find weaknesses within that player and use it to your advantage! Later on, watching the ball is the MOST important part, as one orianna ult can turn a teamfight, but also so can one man Lux R :p.
Teleport if you're confident, otherwise barrier to soak up the damage if he is able to combo you. He has great waveclear after around the first back, so keep that in mind. However, if you are ahead and have more items, feel free to. Most Seraphines will poke you down a bit and then engage with their ultimate. Once you're hit, they can then throw the rest of their spells out. Cleanse negates this. However, the standard barrier always is great to negate damage.
First and foremost is her double cast. Every 3 abilities, her next spell will cast twice. It's really important to notice when she has this because her W and E work very well with this double cast. If she double casts with her W, the first cast will grant her and her allies nearby a shield, but the second will HEAL everyone that was shielded you'll see the animation, it kinda looks like a mini redemption.
Her E is what you should watch out for. The first cast will just slow you, but the second one will root. She can then auto attack and proc these notes onto you.
She does get 25 range for each note she has in the duration, so watch out! She can auto attack you before you do to her! This is why this lane is going to be ALL about poking until you can burst her down! Also remember that she is also very squishy! Feel free to just buy Oblivion Orb early on and then upgrade it when necessary! As long as you dodge it, you'll be fine. Just remember even if you dodge it on the way out, it does come back to him, so make sure you don't get caught in both instances of it.
If he does, tell your team to back off until it expires, and then go in again. If you try to fight with his ultimate up, he can pack a serious punch and will be healed tremendously. His W healing is insane. This is the most important ability you need to dodge. All of his damage, including his passive, means him landing this and getting close to you to burst you. If he can't do this, he can't kill you.
Dodge it appropriately since he can't bind before ulting like you can and you win the 1v1. If he can't jump in and get to you, don't worry about it. If you feel you won't need it, TP is the best next option.
She is able to push her balls in a straight line using her Scatter the Weak. Try to watch Syndra's positioning and make sure you are not in a parallel configuration between Syndra and one of her balls. She can easily use her Scatter the Weak to push it forward- and this will stun you. She also has Force of Will. She is able to pick up her balls or minions and throw them at a pretty good range at an enemy. If this hits you, it will SLOW you! Watch out for it. But Lux has the range that Syndra doesn't and Syndra needs to be able to stun and combo you so negating that means you win the lane.
However, barrier helps against her burst a lot as well. Dodging the seismic shove is incredibly important. Ward accordingly when you guys are 6 because she will most likely be looking to push and roam.
This is a harder matchup in general, so rune choice doesn't make too much of a difference, it's more preference. The best you can do is try to match his roam if you have good warding, or shove the wave and get plates and the vision you need. If he becomes an issue, upgrade it, otherwise just sit on it until later on. Dodging these cards is key. If it is blue, he will just auto a minion unless you are too close and get mana back.
If it is yellow, keep away, as he is trying to stun you. This red card has a splash damage and slows whoever is in this splash damage. He is wanting to push and roam, but if you keep the wave as managed as Lux possibly can, he is going to be forced to miss waves of minions if he roams.
If he does roam, push and get free plates unless you have teleport or something and can follow him. V X Y Z Matchups. Comet is always a good alternative. I'm not a huge fan of cleanse since I usually buy Mercs and unless he uses his E perfectly, you can walk around in his E and dodge his W in it as well, or just flash out of it if needed. If he has to stay far back and use his spells on minions, it means he can't use them on you.
He scales decently well since he gets AP from his passive, but he shouldn't be a huge issue since you can burst him. The three stack proc does tons of damage- true damage as well. He can press this spell to detonate it early, so just keep that in mind when trying to dodge it. If he has his 3 stacks on you, his ultimate will do true damage! However, you can also burst him right back! Please shield allies and not just yourself if you guys are in his ultimate.
If you want to keep your distance, comet is the best alternative. Otherwise, we want to poke from afar with our E. He normally will use it to hit a minion wave, so try not to stand too close to your minions.
This spell once upgraded will clear a wave so fast. The further he is away, he slower the ultimate gets. His ult does keep going after he dies, so keep that in mind! Use this to your advantage and poke him down.
Watch the bar under him, if it's full and he uses his Q on you, he heals for WAY more than if he uses it on a minion, plus it does a chunk of your health. Let that bar go down or expire before getting aggressive again. Patch Lux's Top Items. Lux's Top Items Horizon Focus. Zhonya's Hourglass. Mejai's Soulstealer. Lux's Top Runes. Flash Barrier. Doran's Ring Health Potion. Farsight Alteration.
Lux's Core Items. Boots 1 2 3. Lux's Luxury Items 1 2 3. Light Binding Q Q. Prismatic Barrier W W. Lucent Singularity E E. Final Spark R R. Exhaust Flash. Health Potion Spellthief's Edge. Oracle Lens.
Counters powered by. CR is Counter Rating, which is a combination of multiple counter factors. Counters shown are for Lux Lux Mid. More Lux Counters. Best Against Lux CR. Tryndamere Worst Against Lux CR. Heimerdinger Skin Release Wishlist Popularity Cost. Space Groove Lux March 31, Wishlist. Cosmic Lux Legendary March 26, Wishlist. Battle Academia Lux May 15, Wishlist. Years spent in the viable champion pool, a huge player base, and endless skin releases, but despite all this, Lux has failed to make an impact on the mid lane meta over the 10 seasons of League of Legends.
She currently sits at a middling From Patch This buff will have a positive effect on all stages of the game for Lux players, starting with the laning phase. As a result, Lux can follow up with a Light Binding on her slowed target, allowing both her and her jungler to pick up an easy kill or blown Summoner Spell.
In terms of the mid game, Lux is already an accomplished champion at zoning off enemy teams around major objectives, and this aspect of her kit will be even stronger after Patch Around the dragon pit, the Lady of Luminosity can position Lucent Singularity around either entrance to the river, preventing her opponents from approaching the epic monster and securing it for her team.
Primarily, Lucent Singularity is used as a damage tool, combining with Final Spark to instantly reduce the health bar of enemy squishies to shreds. However, as a result of the Patch Ezreal is the perfect counter to low elo clown fiesta games.
Yes, adc is the worst role to climb with for most of the ladder. It gets better in high elo though so this fact often gets shouted down with counter examples of all the challenger adc mains. Pokemon trading card game. Is Lux good mid? Is Lux a top? Is Lux good for beginners? Should I play Lux mid or support? Is Lux good as support?
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